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Once you have an idea for your recruit on either side, post the biography of that character here, where you might have to wait for a member of the force to accept it before you can begin your training.
An enormous castle sat idle on the top of an enormous mountain in the East, its spires reaching and cutting through the clouds. But now, it's in ruins, with maybe one or two towers still in tact. Much of the stone floors have crumbled away, and staircases are left unstable. Some of the paintings and the stained-glass windows are still intact, as well as some of the major architecture. The enterance consists of a large archway leading into the main hall.
Augur Grove is located at the base of the mountain, surrounding the entire area. It is full of dense, thick pines, elms, and birch, and it is where most of the prey lives. The East side is darker than the West side, due to the fact that the mountain's shadow casts over it for most of the day.
Around the mountain, a large, gray crater jutts down into the ground. It is more than 18 fox-legnths wide, and 12 deep with gently sloped sides. Small brush has grown into it, and digging animals like moles, voles, and chipmunks inhabit the area. There is always a strange, eerie feel in the air when anyone comes here.
A small branch of the Divine River runs into Confederate Territory, though it's polluted by the West's Marsh which it runs though. It turns the water a murky copper color, hence its name. The farther toward the edge of the territory, the more polluted it is--the closer to the lakeshore, the cleaner. But still not entirely drinkable. Apprentices usually come to train here.
At the edge of the forest that guards the Mountain, the Rebellion Base Camp is setup. Put down in a small clearing with lots of bushes and hollow logs and small caves dug out of larger rock formatins, the Rebellion finds salvation here as their home. There is a small pond in the center of the camp, with clean water naturally refilled by rain showers.
Augur Grove is located at the base of the mountain, surrounding the entire area. It is full of dense, thick pines, elms, and birch, and it is where most of the prey lives. The West Side is much thicker than the East, because of the nearby River supplying it with added nutrients that make the trees grow much taller.
The Forest that surrounds the Mountain eventually turns into the Shredded Marsh, a dangerous, wet area that cats should never come to unaccompanied. It was once destroyed by a massive hurricane, leaving everything uprooted and soiled, which is how it got its name. The soil is incredibly moist, and if stood on, cats can be sunken up to their bellies, and maybe even past that. Lots of reptiles and water-loving animals squirm around here, as well as a few rare herbs.
A large, churning river runs along the edge of the forest, cutting behind the Rebellion Terminals and veering away from the Shredded Marsh. It is too wide to jump, and can range from having fast rapids to a slow, steady chortle. The water is incredibly clean in some areas, but the way it can change almost instantly from one depth to another is why it is called Divine.
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Total Topics: 278 - Total Posts: 451 Last Updated Topic: Wolves of the Valley by Rala Administrator of WOTV (Nov 1, 2009, 5:26pm) View the 10 most recent posts of this forum.
We welcome you to Revisions, a Roleplay based off of Erin Hunter's Warriors series with a Feudal Twist. Here, you can create your cat belonging to either the Rebellion or the Confederation, two groups of cats entangled in a vicious war for control of power. RP through areas belonging to both sides, or venture the freelands. Questions? Drop by our c-box, or PM a staff member. Never heard of Warriors? Feel free to join anyway. We encourage you to enter Revisions--which side will you join?
The gentle sound of prey rustling and the trees waving fills the world as the leaves above begin to turn wonderful shades of orange, red, and brown. Many of the plants are starting to thin out, too, including herbs and coverage for the prey. Prey is moderate, getting a little bit lower as the days go on. During the day, the sun blazes out over the land, but from evening until morning it becomes very cold and crist. Bits of frost are beginning to replace the due, killing off much life. Leaf-fall has arrived.